Archaeologist: "So anyway, I met A.K. Yearlings at the book fair, and told her about how much I loved her stories..."
Skeleton:"WHO DARES DISTURB THE ETERNAL REST OF - ?"
[The archaeologist, a unicorn, bashes in the haunted skeleton's skull in with a brick before it could finish, then continued talking to his colleague as if nothing happened]
Archaeologist: "... she seemed a bit on the shy side - can't blame her, being a recluse and all - so I thought I could scare her a bit by telling her about the time in Zebrica, when we were attacked by a swarm of giant spiders, nesting in the tomb we happened to be digging out..."
Skeleton:"THOU SEEK TO EARN THE IRE OF THE HONORED DEAD - ?!"
[The skeleton was interrupted again when the unicorn magically pulled out the sword stabbed into its back, and chopped the skeleton in half with a swing]
Archaeologist: "... Strangely, she doesn't seemed to be fazed in the slightest by my little horror story. In fact, she remarked something about that sort of thing being an 'occupational hazard'..."
Skeleton:"ENOUGH! NOW THOU SHALT KNOW THE WRATH OF - !!!"
[Whatever the skeleton says died in its non-existent throat as the archaeologist uses her magic to collapse a section of ceiling on it, crushing the animated undead to dust]
Archaeologist: "... 'Occupational hazard'? I expected bad weather, or cave-ins, or grave-robbing bandits, but giant spiders? That's only something Daring Do goes through in the books. Never expected that to happen to me in a thousand years..."
"Oh! I heard about that! Wait...wasn't there a crazy griffon witch or something controlling the mummies? I've heard everything from her being the reincarnated daughter of some ancient Pharaoh, to her just being some poor kid in over her head---heard that you, ah...FED her to her own mummies....that didn't really happen, did it?"
"Oh, about that; she was a spoiled rich brat who dabbled with sorcery as a hobby, and delude herself into thinking she's a reincarnated Anubian princess to justify her own sense of entitlement. And no, I didn't feed her to her own mummies - they fed on her themselves once I broke the talisman she's using to control them, and then went back to being dead and mummified. They're currently on display in the Republic of Anubia National Museum, I think..."
O_O "Remind me not to make you mad... Anyway, let's just get that scepter and get out of this temple. This place reminds me of that fiasco in Istanbull. Ugh, I'm STILL picking gems outta my teeth after that..."
"... Again? Well, bollocks. Hang on, let me send a mail to pest control - that Zebra witch-doctor from the Everfree, she knows how to talk to spirits from the other side. Really, how come every one dig out of three ends up with me getting haunted by restless ghosts?"
There, better. So, first of all, I have to say that just how responsive to communication you were during the making of this is amazing. Seriously, if you'll take this approach for future work, I can see myself continuing to commission you. Not everyone can survive my incredibly precise specifications, and you not only survived, but even thrived and managed to execute things in just the right way, just the way I wanted them to be. That is nothing short of perfect communication there. Now then, I have to say that the level of detail here, overall, is perhaps one of the highest of all your works. Seriously, all the highlights on the bones and all the consideration going into how it should be arranged and how the cloak should appear—and you did that one perfectly from the get-go, without me even saying a thing about how exactly it should be. Just awesome. Then, I want to say that you managed to render that "mist" concept in a wonderful way here. The skull and the ribcage turned out just the way I intended them to be, in this respect as well as in others. You also managed to make the sword look properly old and worn with that somewhat uneven blade. And I love the iron/steel collar you put on that cloak, it looks... well, I'm using that word a lot, but it looks perfectly fitting. Now that it is done, the circlet on the skull kinda makes me think of the Necrons from 40k. The same sort of angular dull metal and greenish glow aesthetic. In addition to that, it's quite similar to the Necropolis themes from Heroes 6, which also rolls with black materials, stark sharp shapes and green glowing lights. I daresay that both look rather appropriate here.
Well, in short... AWESOME/10 would commission again.